Facilitator console

Trainer resources

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Edit config.js in the site root and set API_URL.

Facilitator sign-in

Sign in with your ClassLab account. You will be asked for your password and a code from your authenticator app.

Sign in with your account

Use your trainer code, or the owner passcode.

Start a new session

Each session has its own join code, people, board, chat and reveal settings. Learners join with the code; nothing is shared between sessions except Shodan’s saved results.

You have no templates yet. Create a session, set it up, then choose “Save as a template”.

Activities for this session

Tick the activities this session uses; only those are listed in your console (you can switch to “All activities”). Then choose which of them learners can see from the start – you can reveal the others later with one click. Chat and the whiteboard are on by default. You can change this, or add days, at any time once the session is open.

Your sessions

    No sessions yet. Create one above.

    Session templates

    A template remembers a session’s tools, length and course. Share one to let other trainers use it.

      Trainer resources

      Slides and guides for trainers only. Download them here or from inside a session.

      Open library

      Branding

      Make this your own: name, logo, colours and the welcome learners see when they join. Changes show here as you make them and go live for everyone when you press Save. Colours are adjusted automatically where needed so text always stays easy to read.

      Logo

      PNG, JPG or WebP. It is shrunk for you.

      Join page picture

      A wide picture works best.

      Accounts

      People who can sign in to run sessions. An owner can invite and remove people and sees every session; a trainer sees only their own. Each person gets an email invitation, sets their own password and sets up an authenticator app.

        Trainers

        Each trainer signs in here with their own code and sees only their own sessions. You (owner) can see and end any session.

          Copy this code now and send it to them privately – it can’t be shown again (you can issue a new one any time).

          Session

          Join code – show this to the class
          Cyber First day
          Running order, teams, hands up and helper links for the CyberFirst course.
          Open

          People

          Virtual delivery: everyone in the session, with who has finished the task and who is asking for help (waiting longest first). Learners write a short About me from their home page.

            Nobody has been admitted yet.

            Classroom tools

            Classroom plan
            Seat learners on a room layout and see their names.
            Slide show
            Present your slides here: learners follow the live slide on their own screens, can look back and jump to live. A session can use several decks (one per module) and learners can look back at earlier ones. Optional PDF download.
            Class chat
            Chat with the room and moderate it.

            Whiteboard
            A shared drawing board. Learners can look; they can only draw once you let them.
            Introductions
            Pick learners one at a time, at random, to introduce themselves. Wheel or slot machine; shows who has gone on the classroom plan.
            Name picker
            Pick someone at random for a question or task, from everyone or by group. Choose whether picked names stay in.
            Matching game
            Learners race to drag answers onto the right questions; best times make a scoreboard.
            Put in order
            Learners put the steps of a process in the right order and keep trying; fewest tries and fastest time make a scoreboard.
            Document Viewer
            Show learners a saved web page or a PDF; reveal your notes when you choose.
            Case studies
            Give groups of learners web pages and PDFs to study, with your notes.
            Downloads
            Release tools, slides and lab guides to learners when they’re needed.
            Course feedback
            Share how learners give feedback at the end: the QA evaluation site with a course code and PIN, or a Microsoft Forms link.
            Drag and arrange
            Learners drag items onto your picture, as one class picture or a gallery.
            Tap the picture
            Learners tap the squares that answer your question; you see a class heat map.
            Shodan explorer
            Preview results and screenshots before revealing them to the class.
            WiGLE map
            Search access points by MAC, name or map area, then reveal results to the class.
            Exposed buckets
            Search GrayHatWarfare for exposed cloud storage, then reveal results to the class.
            Ideas board
            Learners add short ideas by topic and give thumbs up. Hide or check ideas, change the topics.
            Crack the code
            Run the shared clock, watch every team’s progress and who is stuck, and see the answer key.
            AI Picture Generator
            Set the challenge and caps, approve pictures before the class sees them, and see every prompt.
            The MEMEreator
            Learners describe a scene and an AI makes a short video clip. Set limits, watch and release each clip, and run the class gallery.
            The digital detective
            See who has solved what and how many hints they used, show the answer key, and reset progress.
            The data games
            See every learner’s best team score, the most popular picks, reveal the best team, and change the budget.
            Go create
            See learners’ websites, choose which ones to show in the class showcase.
            Quiz
            Run a quiz from the library for this session.
            Blockchain demo
            Hands-on blocks, hashes and a distributed ledger.

            AI labs Start with “How AI writes text”, then work down

            How AI writes text
            Five short labs on tokens, what happens inside the model, next-token prediction, temperature and how a chat is built. Teaching notes included; no AI calls used.
            How AI draws pictures
            Three short labs: how a picture is built from static (real saved stages from an image model), why the same words never give the same picture, and where picture models go wrong. Teaching notes included; no AI calls used.
            Prompt-writing labs
            Open the guided labs, read the teaching notes, see each learner's prompts and pause the AI.
            From model to agent
            Three labs from the raw model, to a chat application, to a model using tools. Open them in order, watch each learner's last run and set the AI call limit.
            Beat the AI guard
            Open levels, see the secrets and answers, watch progress and pause the AI.

            End of session

            First saves this session’s class chat transcript to the log bucket (if it can’t, nothing is wiped). Then logs every participant out, clears the boards and chat, and retires the join code. Other sessions are not affected. Sessions also end on their own when their set length runs out.

            Course you are teaching

            Pick the course for this session and the lists of quizzes, document copies and activities show that course first (plus anything not tied to a course). You can always switch a list to “All courses” to use something from elsewhere.

            Asking to get back in 0

            These people are already in the session but their browser forgot them. Approve only someone you can see in the room: they take over that person’s place, and the old login stops working.

              Waiting to be admitted 0

                Nobody is waiting.

                Admitted 0

                  Nobody has been admitted yet.

                  Tools and labs in this session

                  Trainer resources

                  Open library

                  Slides and guides for trainers only – learners never see these.

                  Loading…

                  Break timer

                  Pick how long, round to the nearest 5 minutes, and learners see a full-screen clock (“Break until 10:45”). You get a presenter view for the projector.

                  Task check

                  Start a task with a title and instructions (for example a practical lab outside this app). Learners see it in a small “Task” note on whatever page they are on, with an “I’ve finished” button; open the presenter view to show it on the projector. Run a saved task from the Task library, or type a custom one. See who has finished, then clear the ticks for the next task. The plan shows a green ✓ on each finished learner’s desk. Learners need the Classroom plan switched on.