Crack the code needs the Cyber First day switched on with at least one team. Open the day console.
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Learners can’t answer until you press Start. If time runs out, adding time lets them carry on.
The code
Teams
Notes
Teams 1–5 use the puzzles from the CyberFirst pack. Teams 6–10 use new puzzles in the same pattern, still to be checked by NCSC. The answer key for each team is under its card.
The Green team’s handout in the original pack shows an encrypted message that decrypts to S4D0; in this app Green’s message is corrected so it decrypts to S4G3.
With fewer than five teams, the missing characters are filled in for you (shown grey).
Answers are checked on the server, so pressing F12 doesn’t show them.